app: Mysterium
May. 7th, 2011 11:12 amPLAYER
Name: Dara
Personal Journal: None
Age: 21+
Contact: AIM- netherwind sky. Plurk- solarysa
Other Characters Played: N/A
Last AC Link: N/A
CHARACTER
Name: Daisya Barry
Fandom: D. Gray-man
Age: Cause for speculation in canon. He's most likely around 21, and thus will be for this game.
OU or AU?: OU
Timeline: Barcelona- before the Bell is destroyed, after he is defeated.
Wiki link: There isn't one that I consider quality or even reliable.
History & Personality
Daisya Barry is a cheerful young man who was born in the seaside town of Bodrum, Turkey. His childhood was spent there, growing up with his mother and father – and later, younger twin brothers and an even younger sister. Daisya preferred to spend his time with his friends, playing soccer on the beach or swimming, or doing anything that would keep him from having to babysit or work in his parents’ store. He found the atmosphere at home stifling, and preferred greatly to be outside. It is most likely assumed that he did not attend school for the same reasons; the Gray Ark book shows his intelligence to be rather low. He is far more 'street smart' than 'book smart' and shows that throughout his time in the series.
One day, playing soccer alone on the beach, Daisya came upon an easel with a painting of the town and the ocean on it. Being prone to mischief and playing tricks, Daisya scribbled on it with a wide grin on his face. It only took a moment for him to sense the presence of the artist, and he turned around and shrugged. “I made it better for you,” he said. The artist merely smiled. He was Froi Tiedoll, a General of the Dark Order, and he already knew Daisya’s potential.
Later that day, Tiedoll explained to Daisya what he had discovered about him – that he had the ability to become an Exorcist, whose job was to rid the world of demonic constructs known as Akuma. Tiedoll explained to Daisya that Akuma are created through sorrow and loss, and that an Exorcist’s roll was to save the souls of the humans trapped inside. Daisya, however, didn’t buy it and accused Tiedoll of filling his mind with pointless fantasies – and he ran off when his father found him, refusing to say another word to Tiedoll about any of it. It either seemed too outlandish to him or maybe too good to be true, and he wanted some time to think about it on his own.
The next day, Daisya and his friends were in their normal spot playing soccer when another young boy ran up to them and told them that there were monsters in the harbor. Quickly remembering Tiedoll’s story of Akuma, Daisya ran straight for the harbor to see for himself. What he found was a scene out of a nightmare – giant floating things in the air, destroying buildings, causing fires, and killing people. General Tiedoll arrived on the scene and destroyed them with his Innocence, the Maker of Eden, and after they were gone he turned to Daisya, who was watching in wide-eyed awe.
“These are your enemies,” he said. He told Daisya again that an Exorcist’s role was to destroy those creatures, and then told him he would be waiting on the edge of town. Angry and not knowing why, Daisya returned home. His parents inquired about the attack, then brushed it off as the over-active imagination of children and high-strung villagers. Daisya flared at them, telling them it wasn’t a game. Life that night was business as usual, with his siblings bickering loudly and his mother ordering him about. Daisya sat glumly at the dinner table, ignoring all of them, then finally got up and went outside to kick his soccer ball in the alley.
Daisya’s father joined him later, and the two had a talk about their lives. The old man knew Daisya was always looking into the distance, and expressed a true regret that he couldn’t give Daisya the life he wanted. Daisya, feeling guilty, started to tell him it was all right… but his father refused to hear any more of it and told him to go to bed. Daisya finally had the chance he'd always wanted – to leave Bodrum behind, to leave the life he hated so much and to have his own adventures. The choice being so real and so immediate seemed to press down on him, though – because it seems like he also realized that leaving home would mean leaving his family.
The next morning, Daisya came to the conclusion that he would indeed go with General Tiedoll. He bid his family farewell, and as soon as the door was closed he kicked the bell off of it and took it with him as a memento. This bell would later become his anti- Akuma weapon, the Charity Bell, and it would be his most prized possession.
During his early years at the Order, Daisya trained under General Tiedoll along with Yuu Kanda and Noise Marie. His weapon, the Charity Bell, enabled him to cause things to resonate at his will with sonic waves, thus destroying them instantly or close to it. Daisya loved nothing more than a good fight, and often displayed somewhat sadistic tendencies in his glee to destroy Akuma. He never got over his mischievous nature; indeed, he often broke Tiedoll’s glasses, and it’s a minor miracle that Kanda didn’t skewer him alive. In fact, the two became fast friends, and Daisya seems to still be someone Kanda will actually listen to when he speaks.
Kanda and Daisya were reunited when the Order assigned them to find General Tiedoll and bring him home. They journeyed with Noise Marie to the besieged city of Barcelona, and split up in order to best defend the town. Daisya found himself alone and facing a hoard of Akuma, but all he did was laugh and send his bell spinning through them, destroying them effortlessly. Once his area was clear, Daisya took off through the streets to meet up with Kanda, intent on causing as much damage to the Earl as he could on his way. It was at that point that he met up with Tyki Mikk, a member of the Noah clan.
Tyki recognized Daisya for what he was immediately, and Daisya was immediately suspicious that a human was able to walk the streets safely. He realized that Tyki was no ordinary human, and when Tyki asked his name he gave it readily. Tyki brushed him off, telling him that he was not who he was looking for, but Daisya refused to let him go. In his arrogance, he challenged Tyki, perhaps hoping to keep him from getting to whoever he was looking for – and was defeated.
Tyki beat him severely and strung him upside-down on a street lamp, chained so that it looked like he was crucified. Daisya, horribly wounded and near death, refused to give him the pleasure of begging for his life when Tyki asked if he had any last words. With a purple Tease on his badge and Tyki’s hand over his chest, Daisya smiled faintly and thought of home… and as the Tease took his life, he just smiled and said that he was never bored again.
Mode of Entrance:
He would most likely not be able to come of his own volition, seeing as how at the point I'm taking him from he's chained upside-down to a street lamp. My thoughts are that he is 'pulled' from the world, possibly by the Ark or some extension thereof... I'm honestly not entirely sure how that would work.
Suitability:
As stated in the history/background, Daisya is less 'book-smart' and more 'street-smart'. Because he works alone in canon and seems to be a scout of sorts, it's safe to say he's good at tracking and good at getting information. He's almost like a strange combination of Finder and Exorcist, actually. That fits in well with this game because he's able to blend in fairly well, to listen and squeeze as much information out of a conversation as possible without even being involved in it. He's a quick thinker, though perhaps not always as patient or careful as he needs to be- that alone will be a major help to him and his friends in this setting.
Items (for OU characters only):
Daisya will have the following items on his person: his uniform complete with emblem, though missing one button; the Charity Bell; a bag containing a change of clothes, clean bandages, and some miscellanious trinkets- nothing of any consequence to anyone but him. Gifts, small things he's picked up, etc.
Abilities/Powers:
The full range of Daisya's powers are unknown. When he appears in the series he is shown as being far more powerful than the Exorcists who accompany him, seeing as how he can take out an entire row of Level 1 Akuma (I counted at least fifteen) and take out a Level 2 in one shot- not even Allen can match his ability at the point in time we see him. I have always thought he was shown as being rather overpowered because he wasn't going to end up lasting much longer, but also because it illustrates Tyki's power even better- Daisya is far stronger than his fellow Exorcists, but Tyki is stronger than Daisya himself.
Suggested Power Reductions:
You are welcome to assign a balanced power-reduction. Daisya has many skills that don't only pertain to the Charity Bell, so I would think that your discretion would be best in this matter.
WRITING SAMPLES
First person:
The following sample is a phone call placed back to the Order, speaking to a superior (Komui, potentially) about a mission.
"Hey. Yeah, 's me... what? Of course I'm still alive! What th' hell kinda question is that? … oh. Oh. Hey, it hasn't been that long, has it? … eheh. Okay, okay! I get it. I need t'call back an' check in more often, yada yada- ow! Komui, quit with th' sobbin' already, geez... just tell Lenalee I'm fine an' you won't hafta worry anymore, okay? … ugh. Okay, well, let me know when you're done with th' hysterics so I can fill you in on what I've been up to, yeah?"
Third person:
Daisya shrugged slightly, leaning back against the wall and crossing his arms. Where they were or what was happening was of little consequence to him; his biggest concern was if there were Akuma about and if his friends were safe. He glanced around the room from beneath his hood, eyes veiled by thick, long lashes. He would figure out what was going on sooner than later… and as soon as he did, he was going to blow something sky-high.
“Hey,” he finally said, narrowing his eyes at the other occupants of the room. “Not that I care too much, but it’d be kinda nice to know what the hell’s goin’ on here… ‘cause last I checked, I’ve got a job to do, an’ it’s a little hard to do it locked in this tiny room!”
He huffed a little when nobody answered him and rolled his eyes, going back to staring moodily at the wall opposite him. His recent defeat still stung, and his apparent inability to get anyone to tell him what the hell was going on was doing nothing other than putting him in a foul mood. Still, there was a glint in his eyes that spoke of the desire to make mischief – to force them to pay attention to him, if they wouldn't answer on their own.
"Heh... okay. You asked for it, then."
Additional Notes: Nothing I can think of!
Name: Dara
Personal Journal: None
Age: 21+
Contact: AIM- netherwind sky. Plurk- solarysa
Other Characters Played: N/A
Last AC Link: N/A
CHARACTER
Name: Daisya Barry
Fandom: D. Gray-man
Age: Cause for speculation in canon. He's most likely around 21, and thus will be for this game.
OU or AU?: OU
Timeline: Barcelona- before the Bell is destroyed, after he is defeated.
Wiki link: There isn't one that I consider quality or even reliable.
History & Personality
Daisya Barry is a cheerful young man who was born in the seaside town of Bodrum, Turkey. His childhood was spent there, growing up with his mother and father – and later, younger twin brothers and an even younger sister. Daisya preferred to spend his time with his friends, playing soccer on the beach or swimming, or doing anything that would keep him from having to babysit or work in his parents’ store. He found the atmosphere at home stifling, and preferred greatly to be outside. It is most likely assumed that he did not attend school for the same reasons; the Gray Ark book shows his intelligence to be rather low. He is far more 'street smart' than 'book smart' and shows that throughout his time in the series.
One day, playing soccer alone on the beach, Daisya came upon an easel with a painting of the town and the ocean on it. Being prone to mischief and playing tricks, Daisya scribbled on it with a wide grin on his face. It only took a moment for him to sense the presence of the artist, and he turned around and shrugged. “I made it better for you,” he said. The artist merely smiled. He was Froi Tiedoll, a General of the Dark Order, and he already knew Daisya’s potential.
Later that day, Tiedoll explained to Daisya what he had discovered about him – that he had the ability to become an Exorcist, whose job was to rid the world of demonic constructs known as Akuma. Tiedoll explained to Daisya that Akuma are created through sorrow and loss, and that an Exorcist’s roll was to save the souls of the humans trapped inside. Daisya, however, didn’t buy it and accused Tiedoll of filling his mind with pointless fantasies – and he ran off when his father found him, refusing to say another word to Tiedoll about any of it. It either seemed too outlandish to him or maybe too good to be true, and he wanted some time to think about it on his own.
The next day, Daisya and his friends were in their normal spot playing soccer when another young boy ran up to them and told them that there were monsters in the harbor. Quickly remembering Tiedoll’s story of Akuma, Daisya ran straight for the harbor to see for himself. What he found was a scene out of a nightmare – giant floating things in the air, destroying buildings, causing fires, and killing people. General Tiedoll arrived on the scene and destroyed them with his Innocence, the Maker of Eden, and after they were gone he turned to Daisya, who was watching in wide-eyed awe.
“These are your enemies,” he said. He told Daisya again that an Exorcist’s role was to destroy those creatures, and then told him he would be waiting on the edge of town. Angry and not knowing why, Daisya returned home. His parents inquired about the attack, then brushed it off as the over-active imagination of children and high-strung villagers. Daisya flared at them, telling them it wasn’t a game. Life that night was business as usual, with his siblings bickering loudly and his mother ordering him about. Daisya sat glumly at the dinner table, ignoring all of them, then finally got up and went outside to kick his soccer ball in the alley.
Daisya’s father joined him later, and the two had a talk about their lives. The old man knew Daisya was always looking into the distance, and expressed a true regret that he couldn’t give Daisya the life he wanted. Daisya, feeling guilty, started to tell him it was all right… but his father refused to hear any more of it and told him to go to bed. Daisya finally had the chance he'd always wanted – to leave Bodrum behind, to leave the life he hated so much and to have his own adventures. The choice being so real and so immediate seemed to press down on him, though – because it seems like he also realized that leaving home would mean leaving his family.
The next morning, Daisya came to the conclusion that he would indeed go with General Tiedoll. He bid his family farewell, and as soon as the door was closed he kicked the bell off of it and took it with him as a memento. This bell would later become his anti- Akuma weapon, the Charity Bell, and it would be his most prized possession.
During his early years at the Order, Daisya trained under General Tiedoll along with Yuu Kanda and Noise Marie. His weapon, the Charity Bell, enabled him to cause things to resonate at his will with sonic waves, thus destroying them instantly or close to it. Daisya loved nothing more than a good fight, and often displayed somewhat sadistic tendencies in his glee to destroy Akuma. He never got over his mischievous nature; indeed, he often broke Tiedoll’s glasses, and it’s a minor miracle that Kanda didn’t skewer him alive. In fact, the two became fast friends, and Daisya seems to still be someone Kanda will actually listen to when he speaks.
Kanda and Daisya were reunited when the Order assigned them to find General Tiedoll and bring him home. They journeyed with Noise Marie to the besieged city of Barcelona, and split up in order to best defend the town. Daisya found himself alone and facing a hoard of Akuma, but all he did was laugh and send his bell spinning through them, destroying them effortlessly. Once his area was clear, Daisya took off through the streets to meet up with Kanda, intent on causing as much damage to the Earl as he could on his way. It was at that point that he met up with Tyki Mikk, a member of the Noah clan.
Tyki recognized Daisya for what he was immediately, and Daisya was immediately suspicious that a human was able to walk the streets safely. He realized that Tyki was no ordinary human, and when Tyki asked his name he gave it readily. Tyki brushed him off, telling him that he was not who he was looking for, but Daisya refused to let him go. In his arrogance, he challenged Tyki, perhaps hoping to keep him from getting to whoever he was looking for – and was defeated.
Tyki beat him severely and strung him upside-down on a street lamp, chained so that it looked like he was crucified. Daisya, horribly wounded and near death, refused to give him the pleasure of begging for his life when Tyki asked if he had any last words. With a purple Tease on his badge and Tyki’s hand over his chest, Daisya smiled faintly and thought of home… and as the Tease took his life, he just smiled and said that he was never bored again.
Mode of Entrance:
He would most likely not be able to come of his own volition, seeing as how at the point I'm taking him from he's chained upside-down to a street lamp. My thoughts are that he is 'pulled' from the world, possibly by the Ark or some extension thereof... I'm honestly not entirely sure how that would work.
Suitability:
As stated in the history/background, Daisya is less 'book-smart' and more 'street-smart'. Because he works alone in canon and seems to be a scout of sorts, it's safe to say he's good at tracking and good at getting information. He's almost like a strange combination of Finder and Exorcist, actually. That fits in well with this game because he's able to blend in fairly well, to listen and squeeze as much information out of a conversation as possible without even being involved in it. He's a quick thinker, though perhaps not always as patient or careful as he needs to be- that alone will be a major help to him and his friends in this setting.
Items (for OU characters only):
Daisya will have the following items on his person: his uniform complete with emblem, though missing one button; the Charity Bell; a bag containing a change of clothes, clean bandages, and some miscellanious trinkets- nothing of any consequence to anyone but him. Gifts, small things he's picked up, etc.
Abilities/Powers:
The full range of Daisya's powers are unknown. When he appears in the series he is shown as being far more powerful than the Exorcists who accompany him, seeing as how he can take out an entire row of Level 1 Akuma (I counted at least fifteen) and take out a Level 2 in one shot- not even Allen can match his ability at the point in time we see him. I have always thought he was shown as being rather overpowered because he wasn't going to end up lasting much longer, but also because it illustrates Tyki's power even better- Daisya is far stronger than his fellow Exorcists, but Tyki is stronger than Daisya himself.
Suggested Power Reductions:
You are welcome to assign a balanced power-reduction. Daisya has many skills that don't only pertain to the Charity Bell, so I would think that your discretion would be best in this matter.
WRITING SAMPLES
First person:
The following sample is a phone call placed back to the Order, speaking to a superior (Komui, potentially) about a mission.
"Hey. Yeah, 's me... what? Of course I'm still alive! What th' hell kinda question is that? … oh. Oh. Hey, it hasn't been that long, has it? … eheh. Okay, okay! I get it. I need t'call back an' check in more often, yada yada- ow! Komui, quit with th' sobbin' already, geez... just tell Lenalee I'm fine an' you won't hafta worry anymore, okay? … ugh. Okay, well, let me know when you're done with th' hysterics so I can fill you in on what I've been up to, yeah?"
Third person:
Daisya shrugged slightly, leaning back against the wall and crossing his arms. Where they were or what was happening was of little consequence to him; his biggest concern was if there were Akuma about and if his friends were safe. He glanced around the room from beneath his hood, eyes veiled by thick, long lashes. He would figure out what was going on sooner than later… and as soon as he did, he was going to blow something sky-high.
“Hey,” he finally said, narrowing his eyes at the other occupants of the room. “Not that I care too much, but it’d be kinda nice to know what the hell’s goin’ on here… ‘cause last I checked, I’ve got a job to do, an’ it’s a little hard to do it locked in this tiny room!”
He huffed a little when nobody answered him and rolled his eyes, going back to staring moodily at the wall opposite him. His recent defeat still stung, and his apparent inability to get anyone to tell him what the hell was going on was doing nothing other than putting him in a foul mood. Still, there was a glint in his eyes that spoke of the desire to make mischief – to force them to pay attention to him, if they wouldn't answer on their own.
"Heh... okay. You asked for it, then."
Additional Notes: Nothing I can think of!